
Black | Autistic | 22 | Enjoyer of things | Huge blue rat enjoyer | Beginner (occasional) artist| Aspiring Game Dev and VA
the most important lesson you can learn as someone who does normal programming is that game programming is fucked up and awful. there are going to be things that you think make sense but actually make no sense, and there will be things that are literal magic that you just need to accept.
WHY IT IS THIS WAY:
i don't have any advice for what engine to start with because every engine is bad and you know how to find tools/tutorials. anything can be made to run on anything if you're stubborn enough. as a programmer, i extremely recommend reading Game Programming Patterns by Robert Nystrom. you won't regret it.
anyways, that's the technical stuff out of the way (presuming you want to do technical stuff given your background). given you came to me, i presume you're looking for more broad/random advice, so here's some of that:
You can read more about it on our gofundme, but we're currently in a pretty desperate spot trying to secure an apartment in Kansas, and we could use help with funds for emergency stays in hotel rooms while we get things figured out.
If you can't donate, even a share would help.